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Tag: GURPS

GURPS

Whistleleaf City and The Scene, Pt. 03

27 Dec 2023
Before we go deeper into the setting, let’s give the GM a tool for quick disposable NPCs. Generic NPCs To help the GM run the setting, I’ll provide generic stats…
GURPS

Whistleleaf City and The Scene, Pt. 02

26 Dec 2023
The setting has the following Books and Rituals (GMs decide what is available to player characters both starting and attainable in-play). Most have been already used in the NPCs detailed…
GURPS

Whistleleaf City and The Scene, Pt. 01

24 Dec 2023
Welcome to my new project for this blog, a series of posts developing a setting and following up on previous posts. "She flies with her own wings!" - Motto of…
GURPS

Gem Injection Ritual Magic

31 Jul 2023
See GURPS Thaumatology pages 240-241 first off, to see the rules for this Magic system. I’m going to expand on it a bit in this post. Now, my personal take…
GURPS

Magic Style: House Rolo Elixir Grenadier

19 Jul 2023
One of my favorite Magic books in GURPS is Magic: Magical Styles. I often play around with it, in a beautiful dance of flavor, world building and mechanics. Here is…
GURPS

JAN 31: Treasure Stash

31 Jan 2023
The northern door from JAN 23 leads directly here. There are no other doors or ways out. This room is 10 yards wide and 10 yards long. The area is…
GURPS

JAN 29: Treasure Room

29 Jan 2023
The western door from JAN 28 leads directly into here. There are no other doors in this area. This room is 8 yards wide and 8 yards long. The area…
GURPS

JAN 27: Alchemy Lab

27 Jan 2023
The northern door from JAN 22 leads directly to this area. This room is 8 yards wide and 8 yards long. The area is fully lit by torches set in…
GURPS

Dungeon Fantasy: Feuterre-Eau’air, Part 5

9 Oct 2022
The last post in my series on the urban adventure setting covers new monsters to menace the heroes. NEW MONSTERS Even though Feuterre-Eau’air is supposed to be civilised territory, that…
GURPS

Dungeon Fantasy: Feuterre-Eau’air, Part 4

7 Oct 2022
This post will focus on... The 4 Elemental Towers of City Hall The seat of government in Feuterre-Eau’air is a quartet of interconnected citadels within an inner bailey of the…

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Federal Agent Make-Believe

This GURPS fan-content made possible by six-sided dice like you!

Chaos Magick-User

highbrowpunk & working class fantasy by vagabundörk

Dungeon Scrawler

This GURPS fan-content made possible by six-sided dice like you!

Nightmare Thoughts

This GURPS fan-content made possible by six-sided dice like you!

Elfmaids & Octopi

This GURPS fan-content made possible by six-sided dice like you!

Coins and Scrolls

This GURPS fan-content made possible by six-sided dice like you!

Throne of Salt

This GURPS fan-content made possible by six-sided dice like you!

The Rogue's Wallet

This GURPS fan-content made possible by six-sided dice like you!

Indie RPG Newsletter

a curated weekly list of fun articles, podcasts, and new indie tabletop games

Into the Wyrd and Wild

Wilderness horror material for the OSR and dungeons and dragons

Ravens N\' Pennies

Gaming Ballistic

A new trajectory for Roleplaying Games

Dungeon Fantastic

This GURPS fan-content made possible by six-sided dice like you!

Mailanka's Musings

This GURPS fan-content made possible by six-sided dice like you!

Let's GURPS

This GURPS fan-content made possible by six-sided dice like you!

Sean Punch's Journal

This GURPS fan-content made possible by six-sided dice like you!

Three Hundred and Thirty-Three

This GURPS fan-content made possible by six-sided dice like you!

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