DEC 29: Safe and Empty

The door to this area requires solving a puzzle built into it to open. The lock is a weird mechanical contraption requiring a roll against IQ-based Lockpicking at a -9 penalty. Once the lock is solved, the adventurers may enter the area.

The area past the puzzle lock is 8 yards long and 15 yards wide. The walls, floor and ceiling of the area are all polished wooden panelling that’s been recently cleaned to like new. The area is fully lit by permanent enchantments of magical lights on the ceiling. This place has no furniture or decorations. It is pleasantly warm and has plenty of fresh air.

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