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Tag: DFRPG

GURPS

JAN 8: Waterfall Pool

7 Jan 2023
The western corridor from JAN 7 leads to this place, as does the north-eastern corridor from JAN 5. The room is a 15 yards wide and 15 yards long circular…
GURPS

JAN 7: The Storeroom with Refuse Pit

7 Jan 20236 Jan 2023
The northern corridor from JAN 4 leads to this place. The room is a 9 yards wide and 9 yards long square. The area is not currently lit, for a…
GURPS

JAN 6: Old Battle Site

6 Jan 2023
The western corridor from JAN 2 leads to this place. The room is a 7 yards wide and 7 yards long square. The area has only three torches lit and…
GURPS

JAN 5: The Waiting Room

5 Jan 2023
The northern corridor from JAN 1 leads to this place. The room is 5 yards wide and 8 yards long. No Darkness penalty thanks to good lighting. The room has…
GURPS

JAN 4: The Dining Room

4 Jan 2023
This room is down the northern corridor from JAN 3, behind an unlocked but closed door. The Dining Room is 8 yards wide and 9 yards long. Thanks to 20…
GURPS

JAN 3: The Latrines

3 Jan 2023
The eastern corridor from JAN 1 (15 yards long) leads into this room. The room is 6 yards wide and 7 yards long. It is very dark (Darkness -7), 12…
GURPS

Dungeon Fantasy: Feuterre-Eau’air, Part 5

9 Oct 2022
The last post in my series on the urban adventure setting covers new monsters to menace the heroes. NEW MONSTERS Even though Feuterre-Eau’air is supposed to be civilised territory, that…
GURPS

Dungeon Fantasy: Feuterre-Eau’air, Part 4

7 Oct 2022
This post will focus on... The 4 Elemental Towers of City Hall The seat of government in Feuterre-Eau’air is a quartet of interconnected citadels within an inner bailey of the…
GURPS

Dungeon Fantasy: Feuterre-Eau’air, Part 3

4 Oct 2022
This post will focus on the sewers and Undercity of Feuterre-Eau’air. Scale: 1 hex = 5 miles. Numbered circles denote landmarks. Lines are tunnels and passageways. Below street level, the…
GURPS

Dungeon Fantasy: Feuterre-Eau’air, Part 2

3 Oct 20223 Oct 2022
In the second part of this DFRPG urban setting, we'll be covering specific locations of the city itself. CITY AREAS The following areas of Feuterre-Eau’air are meant to be “set…

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Federal Agent Make-Believe

This GURPS fan-content made possible by six-sided dice like you!

Chaos Magick-User

highbrowpunk & working class fantasy by vagabundörk

Dungeon Scrawler

This GURPS fan-content made possible by six-sided dice like you!

Nightmare Thoughts

This GURPS fan-content made possible by six-sided dice like you!

Elfmaids & Octopi

This GURPS fan-content made possible by six-sided dice like you!

Coins and Scrolls

This GURPS fan-content made possible by six-sided dice like you!

Throne of Salt

This GURPS fan-content made possible by six-sided dice like you!

The Rogue's Wallet

This GURPS fan-content made possible by six-sided dice like you!

Indie RPG Newsletter

a curated weekly list of fun articles, podcasts, and new indie tabletop games

Into the Wyrd and Wild

Wilderness horror material for the OSR and dungeons and dragons

Ravens N\' Pennies

Gaming Ballistic

A new trajectory for Roleplaying Games

Dungeon Fantastic

This GURPS fan-content made possible by six-sided dice like you!

Mailanka's Musings

This GURPS fan-content made possible by six-sided dice like you!

Let's GURPS

This GURPS fan-content made possible by six-sided dice like you!

Sean Punch's Journal

This GURPS fan-content made possible by six-sided dice like you!

Three Hundred and Thirty-Three

This GURPS fan-content made possible by six-sided dice like you!

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