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Whistleleaf City and The Scene, Pt. 05

5 Jan 2024
Continuing on with our tour of the setting’s important NPCs and groups, we finally come to the city’s occult underground. Remember, this is a GM-only section! The Scene "If you're…
GURPS

Whistleleaf City and The Scene, Pt. 04

1 Jan 2024
"It isn't the incompetent who destroy an organization. The incompetent never get into a position to destroy it. It is those who have achieved something and want to rest upon…
GURPS

Whistleleaf City and The Scene, Pt. 03

27 Dec 2023
Before we go deeper into the setting, let’s give the GM a tool for quick disposable NPCs. Generic NPCs To help the GM run the setting, I’ll provide generic stats…
GURPS

Whistleleaf City and The Scene, Pt. 02

26 Dec 2023
The setting has the following Books and Rituals (GMs decide what is available to player characters both starting and attainable in-play). Most have been already used in the NPCs detailed…
GURPS

Whistleleaf City and The Scene, Pt. 01

24 Dec 2023
Welcome to my new project for this blog, a series of posts developing a setting and following up on previous posts. "She flies with her own wings!" - Motto of…
GURPS

December Floor Map

15 Dec 2023
Yes, I made a special effort to finish the last month of the Dungeon23 project early. I finally completed the whole thing. Tell your friends to tell your friends. I…
GURPS

DEC 31: Pools of Wonders

15 Dec 2023
The door to this area is locked with a strange mechanical contraption built around the door knob. Solving the puzzle lock requires a roll against IQ-based Lockpicking at -5. Once…
GURPS

DEC 30: Lair of The Torturer

15 Dec 2023
The door to this area is locked with a strange puzzle - a sliding picture puzzle made of metal and integrated into the door. To unlock the door, you need…
GURPS

DEC 29: Safe and Empty

14 Dec 2023
The door to this area requires solving a puzzle built into it to open. The lock is a weird mechanical contraption requiring a roll against IQ-based Lockpicking at a -9…
GURPS

DEC 28: Dueling Grounds

14 Dec 2023
The door to this area requires solving a puzzle built into it to open. When someone tries the door knob, it will not turn and instead a strange glowing red-orange…

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Federal Agent Make-Believe

This GURPS fan-content made possible by six-sided dice like you!

Chaos Magick-User

highbrowpunk & working class fantasy by vagabundörk

Dungeon Scrawler

This GURPS fan-content made possible by six-sided dice like you!

Nightmare Thoughts

This GURPS fan-content made possible by six-sided dice like you!

Elfmaids & Octopi

This GURPS fan-content made possible by six-sided dice like you!

Coins and Scrolls

This GURPS fan-content made possible by six-sided dice like you!

Throne of Salt

This GURPS fan-content made possible by six-sided dice like you!

The Rogue's Wallet

This GURPS fan-content made possible by six-sided dice like you!

Indie RPG Newsletter

a curated weekly list of fun articles, podcasts, and new indie tabletop games

Into the Wyrd and Wild

Wilderness horror material for the OSR and dungeons and dragons

Ravens N\' Pennies

Gaming Ballistic

A new trajectory for Roleplaying Games

Dungeon Fantastic

This GURPS fan-content made possible by six-sided dice like you!

Mailanka's Musings

This GURPS fan-content made possible by six-sided dice like you!

Let's GURPS

This GURPS fan-content made possible by six-sided dice like you!

Sean Punch's Journal

This GURPS fan-content made possible by six-sided dice like you!

Three Hundred and Thirty-Three

This GURPS fan-content made possible by six-sided dice like you!

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