This area is south-east of NOV 4 and south of NOV 8. The area is 20 yards wide and 10 yards long. It is lit by torches on the walls and in metal stands. The walls, floor and ceiling of the area are dull metal grey without any decorations. This area is a big prisoner holding facility, dominated by 30 metal bar cages (each cage is locked and has the same DR and HP as average iron bars/hinges). Each holding cell is about 2 by 2 yards in size. A decent enough space in the west portion of the area is reserved for serving prisoners food and water – it features 10 plain metal tables with simple chairs, 15 barrels of drinking water, 5 big wooden chests full of rations (about 100x2d meals’ worth), 5 sets of cooking instruments, 10 big stacks of simple and plain metal dinnerware and a huge 2-yards-radius fire-pit.
Right now, the entire lot of prisoners and their guards have vacated the area, possibly due to troubles in the mine requiring fresh troops and workers. (When the dungeon restocks, the cells will be filled again and guards will be here to watch over the captives.) One of the empty cells has a cloth-wrapped package hidden under the prisoner’s bed pillow. Unwrapping the package reveals a key and a treasure map. The treasure map leads outside the dungeon to a quiet village, and the X mark on the map points to an old statue of a hunter with dogs located on the village’s green. At the base of the statue is a key hole, using the key found with the map opens a secret compartment in the statue. The secret compartment contains 5000 loose silver coins.
Some of the food left behind in the jail’s eating section has been poisoned. Any individual ration from the stockpile has a 2-in-6 chance of inflicting a negative effect if eaten. This effect can be resisted with a HT-3 roll, and failing the roll causes the consumer to suffer 2 injury, 2dx10 minutes of paralysis and -1 to ST for 1d hours all at the same time. Curing the poison negates all these effects simultaneously.
There’s a locked door on the east wall that leads directly into another area. On the eastern side of the southern wall, there’s a locked door to yet another area.